Google’s cloud gaming service Stadia has been around for a few months now, albeit in what is essentially a very extended public testing phase.
While many are in agreement that it is not anywhere close to being their go-to service when it comes to games, what with the heavy hitters, the new PlayStation and Xbox consoles, expected to hit the market later this year. However, what no one disputes is that cloud gaming a la Stadia is where the future is at.
Since that’s the future, or so we seem to agree, we better get used to it right away, right?
That has been a hard thing to do since Stadia went public especially for anyone who wants to give it a spin but maybe does not have access to a computer from where they can try it out from the Chrome browser or a TV, where additional hardware (the Stadia controller and a Chromecast Ultra) is needed.
On mobile, where Stadia is truly expected to come to life as we carry our handhelds with us everywhere we go, access to the game service has been limited to a few devices under Google’s own Pixel smartphone line.
From today, February 20, that is changing.
Stadia is now accessible on the following flagship devices from Asus, Razer and Samsung:
- Asus ROG Phone
- Asus ROG Phone II
- Razer Phone
- Razer Phone 2
- Samsung Galaxy S8
- Samsung Galaxy S8 Plus
- Samsung Galaxy S8 Active
- Samsung Galaxy Note 8
- Samsung Galaxy S9
- Samsung Galaxy S9 Plus
- Samsung Galaxy Note 9
- Samsung Galaxy S10e
- Samsung Galaxy S10
- Samsung Galaxy S10 Plus
- Samsung Galaxy S10 5G
- Samsung Galaxy Note 10
- Samsung Galaxy Note 10 Plus
- Samsung Galaxy Note 10 Plus 5G
- Samsung Galaxy S20
- Samsung Galaxy S20 Plus
- Samsung Galaxy S20 Ultra
Much as Google is finally addressing early concerns about access to Stadia, one will still need to have a subscription (duh) and be on superfast Wi-Fi if they are to take advantage of the expanding catalogue of games (expected to cross the 120 mark) that Google is making available to Stadia subscribers.
Like every new Google product, it goes without saying that having any of the above devices or Google’s own Pixel 2, 3 and 4 smartphones, doesn’t guarantee one access to Stadia if they are in Kenya. They’ll have to jump through some hoops and do some workarounds for them to get there.